What makes the game so great is that you don't have to brawl if you don't want to. You can use whatever means necessary to get ahead of the pack even if that means rapping a guy with a chain. What makes the game different is that the racing is full contact and if someone happens to be packing a pipe or 2X4 then so be it. You use this money to purchase new bikes that will help you win more races. The idea is to finish the different courses in the top three and win money. If you have never checked out Road Rash in the past, let me give you the basics. The point is that all EA had to do was not screw up the gameplay and I would like the game. I did not care about anything else but crossing the finish line ahead of the pack. Once the flag dropped and the race started, I was in rash heaven. Yes, it had problems and the FMV scenes were too long as well as the load times but I did not care. I feel that I must confess something up front: I was one of the people who did not care if the PSX version of Road Rash was a direct port or not. All of the action that made the others so much fun has been preserved so prepare for some late nights. There are now four different distinct types of bikes, new weapons, motion captured riders and gangs that may actually cut you some slack. The game boasts over 100 miles of interconnected roads that are modeled after actual stretches of roadway. Road Rash 3D is looking to take the ultra-addicting gameplay of the previous version and bring the game to life with a new 3D environment. Well, the time has finally come and now the PlayStation has a brand spanking new version so rashers get ready to rumble. Everyone wanted something new and fresh from the series but instead got the same game. The PlayStation version was basically a direct port of the 3DO version and some people were not too happy about it. The Road Rash series has been well represented across the different platforms since it first launched. One of the best and most original games to hit the streets was Road Rash, a motorcycle racing game with a bit of a twist. You know, back when games relied more on gameplay than fancy graphics. It's as if the game was ripped directly from the cart I spent so many years neigh-umbilically attached to, and plopped onto a CD.Ah yes, the good old days. The control is there, the fighting is there, the speed is there, the crappy framerates are there, and the gritty graphics are there. It's all there, but with little in the way of innovation or originality. Everything that makes up Road Rash is here, but it's somehow lost its soul along the way. Road Rash: Jailbreak is fun, but not in the same way it used to be. Gameplay Road Rash is, at its heart, just a simple beat-em-up and a racer. Neither element is all that good by itself, but it's when they're brought together, like that prodigious moment when peanut butter met chocolate, that they become something truly greater than the sum of their parts. Road Rash wouldn't work if not for the perfect balance of racing and combat, and I'm proud to say that Jailbreak delivers, with the small addition of combos to the combat side and upgradeable bikes to boot. The whole goal behind Jailbreak is to rise in rank through one of 2 gangs you pick until you can finally lead the charge to break the king of all bikers, Spaz out of jail, hence the title Road Rash: Jailbreak. Now depending on the gang you pick at the start of the game, you will either control a bad ass hog, or a slick, speedy crotch rocket. As you race, you'll earn better bikes and weapons, but the competition gets the same benefits. The new bikes you earn as you rise through the ranks do feel different (this can range from tighter control to faster acceleration to higher top speed), especially after you've spent a fair amount of time on your old bike. The single player game offers the chance to either stick to your roots as a hog- or crotch rocket-riding biker (Jail Break mode), or take to the streets as the nightstick wielding long arm of the law (Five-O mode). While it appears there are quite a few tracks, they're actually just various locales on a map linked by a stretch of road. For instance, you might travel from downtown to the lighthouse, or from the lighthouse to the dockyards, but the overall track still feels the same. Sure, the scenery changes at the start and finish, but the open road in between can usually be categorized as desert, city streets, or open country roads.
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